Card Apprentice Daily Log

Chapter 79: Field and Trap Cards



Chapter 79: Field and Trap Cards

Date 22 Mar 2321

Time 18:21

Location Sky Blossom City, Guild Association Mall, Warehouse no. 234.

[Card Name: Poison Swamp

Card Type: Field card (active)

Card Rank: D-rank, Uncommon Grade

Card Rate: 11 Stars

Card Durability: [85/100]

Card Effect: Area within a 500-meter radius of the user will turn into a poison swamp for 2hours. Additional effect – Poison Immunity, Muscle Paralysis

Cooldown time: 27 minutes

Restriction: The poison immunity to the user is limited for the poison produced in the poison swamp.

Cost: $11.5million]

[Card Name: Poison Fog

Card Type: Trap card (active)

Card Rank: C-rank, Uncommon Grade

Card Rate: 19 Stars

Card Durability: [94/100]

Card Effect: when used, all enemy units within a 110-meter radius of the user will be trapped in poison fog for 3hours. Additional effect – Poison Immunity, Lung Paralysis, Hallucination

Cooldown time: 12 minutes

Restriction: The poison immunity to the user is limited for the poison in the poison fog.

Recommended: Do not use the card during a windy day.

Cost: $13.75million]

A field Card is a type of skill card that affects the surroundings of the user making it a very powerful and efficient card for card fight, no matter where you are you can always use this card to use the terrain to your advantage.

A trap card is also a type of skill card that traps the enemy units. Trap cards are strategically placed to use these cards efficiently and get the most advantage, therefore they are not that popular among the rookie card apprentices. There are many variations of Trap Cards depending upon how the trap card is deployed.

Field cards and Trap cards are advanced level skill cards and a card creationist needs to be proficient in soul array to make these cards.

Since I had money, Susan sent me the complete catalogue, not the cheap one meant for the rookie card apprentices. So I came across many new cards which I never knew existed. Making me more cautious about my rescue mission. who knows what kind of cards do the enemies have, it’s better to be cautious than dead.

Of all the poison-based none were to my satisfaction not because they were not good enough but because they did not meet my requirements of just putting the Zhang mercenary goons to sleep or under paralysis. Each one of the cards was life-threatening than the other.

Take lung paralysis and muscle paralysis, for example. If a person’s lung is paralysed he will experience a hell of pain unable to breathe and finally die of suffocation. As for muscle paralysis, it may seem less harmful but if the poison reaches a person’s heart then he/she can die because of sudden cardiac arrest.

I did not want such deadly options so I asked Susan for recommendations, she pointed me towards these cards,

[Card Name: Poison Grenade

Card Type: Item card

Card Rank: D-rank, Uncommon Grade

Card Rate: 4 Stars

Card Durability: [91/100]

Card Effect: Release poisons gas upon detonation. Additional effect – Hallucination, temporary nerve paralysis

Restriction: please use with caution as the card does not give the user poison immunity effect.

Recommended: More efficient in narrow areas and use of a gas mask is recommended as the poison gas will scatter with wind.

Cost: $110,000]

[Card Name: Tranquillizer Gun

Card Type: Item card

Card Rank: E-rank, common Grade

Card Rate: 3 Stars

Card Durability: [97/100]

Card Effect: A air gun used to shoot darts. Additional effect – Auto-aim within 10 meters.

Restriction: Only used to shoot darts.

Recommended: Remove Safety before use.

Cost: $75,000]

[Card Name: Tranquillizer Darts

Card Type: Item card

Card Rank: C-rank, uncommon Grade

Card Rate: 6 Stars

Card Durability: [97/100]

Card Effect: Strong poison enough to put a C-rank beast to sleep. Additional effect – total ammo of 7 darts, auto-reload.

Restriction: not useful against the beast above C-rank.

Caution: Reload delay of 1 second

Cost: $1.2million]

Except for the poison grenade, other cards did not impress me. Finally, I decided to create my own cards instead of searching for ready-made ones for two reasons.

First, the cards on the catalogue did not meet my requirements and secondly because of my current soul power which is so low that I could only equip one or two of these cards along with my abyssal bear card.

Therefore I did not waste any more time on finding skill cards instead I asked Susan to get the following card ingredients and item cards,

[ C-rank Rainbow Scale full body armour Item card x1

C-rank Shoulder Mount Blaster Item card x1

C-rank Core x1

C-rank Green Horned Frog Poison gland x2

C-rank Soul beam Rifle Item card x1

C-rank Physical strengthening skill card x1]

[Card Name: Rainbow Scale full body armour

Card Type: Item card

Card Rank: C-rank, uncommon Grade

Card Rate: 6 Stars

Card Durability: [93/100]

Card Effect: equipping Rainbow scale full body armour gives the user defence and elasticity of the C-rank Rainbow Serpent. Additional effect – stealth.

Cost: $14.2million]

[Card Name: Shoulder Mount Blaster

Card Type: Item card

Card Rank: C-rank, uncommon Grade

Card Rate: 4 Stars

Card Durability: [89/100]

Card Effect: A shoulder mount blaster powered by a C-rank soul energy core and controlled using users mental strength. Additional effect – auto-aim within 13 meters.

Restriction- The user requires a minimum of D-rank Physical strength to equip this card.

Cost: $7.32million]

[Card Name: Soul beam Rifle

Card Type: Item card

Card Rank: C-rank, uncommon Grade

Card Rate: 5 Stars

Card Durability: [87/100]

Card Effect: A Rifle powered by a C-rank soul energy core. Additional effect – Accuracy x2.

Restriction- The user requires a minimum of D-rank Physical strength to equip this card.

Cost: $6.78million]

[Card Name: Physical strengthening

Card Type: Skill card (passive)

Card Rank: C-rank, Uncommon Grade

Card Rate: 7 Stars

Card Durability: [84/100]

Card Effect: users physical strength is strengthened to the level of a C-rank beast. Additional effect – Healthy.

Restriction- equipping similar cards will not stack the buff.

Cost: $8million]

[Ingredient Name: Green Horned Frog Poison gland

Ingredient Rank: C-rank, Uncommon Grade

Ingredient Effect: produces hallucinogenic and temporary nerve paralysis poison.

Cost: $4.56million]

Since I was in a rush Susan procured the ingredients and item cards I ordered within 15minutes. Following Susan’s spirit, I also did not waste any time and hurried into the card lab to create the cards.

With a clear and calm mind equipping parallel thinking, I placed the item cards and ingredients on the card creation page to recreate the cards I wanted. I was going to create two cards right now and first I was going to create the easy one of the two.

Taking the Soul Beam Rifle card I use my soul pupils to find the morphing soul pathway and morph the card back to C-rank core with a Soul Beam Rifle soul pathway in it.

Then I take the Green Horned Poison Frog gland to enchant the energy core powering the Soul Beam Rifle with poison attributes and adjust the energy level of the soul beam such that the victim will only be poisoned by Green Horned Poison Frog poison rather than being pierced by the soul energy beam.

Then I use the morph ability soul pathway to turn the core back to a card. I did not require to activate the parallel thinking card in the creation of this card as there wasn’t much needed to adjust with this card. Then I checked the new Card Info except for extra poison effect rest was the same.

[Card Name: Soul Beam Poison Rifle

Card Type: Item card

Card Rank: C-rank, uncommon Grade

Card Rate: 4 Stars

Card Durability: [93/100]

Card Effect: A Rifle powered by a C-rank soul energy core. Additional effect – Accuracy x2, Green horned Poison Frog poison-laced Soul beams.

Restriction- none.]

Done with the first card, I head to the second card creation. This one is a bit tricky and time-consuming so I activate the parallel thinking card so that I can transfer the soul pathway twice as after using this card.

First I take both Rainbow Scaled armour and Shoulder mounted blaster item cards and morph them back into the core simultaneously, thanks to the parallel thinking card and then I do the same with the physical strengthening card.

Taking the new C-rank core I transfer the soul pathways from Rainbow scale full body armour core, shoulder-mounted blaster core, Physical strengthening core and the Green Horned Poison Frog gland in it.

Then I arrange the soul pathway arrangement in the new core such that the Green Horned Poison Frog gland soul pathway enchants the soul pathway of the energy core powering the Shoulder Mounted Blaster with poison attributes and the C-rank physical strengthening soul pathway enchants the soul pathway of Rainbow scale full body armour.

Resulting in the Shoulder mounted Blaster gaining poison attribute while Rainbow scale full body armour gains an additional effect of C-rank physical strengthening.

Giving it a thought I take my Gale rabbit leather boots card and morph it back to the core then transfer its soul pathway into the new core to enchant the soul pathways of Rainbow scale full body armour, giving the Rainbow scaled full body armour all the abilities of gale rabbit leather boots.

Afterwards, I take the enchanted soul pathway of Shoulder Mounted Blaster to combine with the enchanted soul pathway of Rainbow scale full body armour such that Shoulder mounted Blaster is combined to the left shoulder of the Rainbow scale full body armour.

Later I morph the core into a card, thanks to the parallel thinking card I was able to create the card within 35 minutes. Then I check the card info,

[Card Name: ……

😉

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