Card Apprentice Daily Log

Chapter 379: Smelting and Casting



Chapter 379: Smelting and Casting

Date- 27 Mar 2321

Time- 21:58

Location- Sky Blossom City, Guild association mall, Warehouse no.234, Card Lab

Brootonium and Skywire mixed in the ratio of 4:1 form an externally resilient alloy known as Synonium. Synonium is a rare grade alloy whose capabilities match that of mythic grade metals. I chose this alloy for the creation of my beast-shaped mecha mainly because of the various abilities it offers, like Temperature Adaptation, Shock Absorption, and Structural Memory Recovery.

[Card Name: Synonium

Card Type: Ingredient card

Card Rank: A-rank, Rare grade

Card Rate: -/-

Card Durability: [100/100]

Card Effect: Synonium is a rare grade alloy formed by mixing Brootonium and Skywire in the ratio of 4:1.

Additional effect: Extreme Temperature Adaptation, Shock Absorption, and Structural Memory Recovery.]

Extreme Temperature Adaptation: This Skill gives the alloy the ability to adapt to extreme temperatures of its surroundings with ease. Meaning be it extreme heat or extreme cold, the alloy will withstand it all.

Shock Absorption:This Skill gives the alloy the ability to absorb the shock from any physical impact or attack and distribute it equally throughout its circumference. Making it very difficult to pierce or dent the alloy.

Structural Memory Recovery: once the molten synonium is shaped into a specific structure, it will remember it for its lifetime. No matter how much damage it sustains, as long as enough energy is supplied to it, it will return to the form in its memory.

Due to the skill Extreme Temperature Adaptation, it is tough to turn the Synonium into a molten state again, meaning once shaped, the shape of the Synonium can not be changed. Therefore many card creationists avoid using this excellent alloy.

I had a total of 200 Brootonium ingredient cards containing 1000 tones of Brootonium each and 50 Skywire ingredient cards containing 1000 tones of Brootonium each. So, I have a total of 200,000 tons of Brootonium and 50,000 tons of Skywire with me right now. With this large quantity of Brootonium and Skywire, I could smelt about 150,000 tons of Synonium alloy. After creating the bodies and skeletal frame for the three mechas, I will still have more than enough left with me to make the Control, Power, Sensory, Weapon, Artillery system for the three mechas and also some spare in case there is an error.

[A-rank Black Rock Coated Furnace Item card x 2

A-rank Spirit Star Flame Skill card x 2]

Brootonuim and Skyfire are both rare-grade ores, and smelting them with normal fire and furnace is a fool’s errand. Therefore I had added a rare grade Furnace and Flame for the smelting of these ores. I could have used the broken fire rune here, but the furnace could withstand its extreme temperature. So, I chose to order the Spirit Star Flame skill.

[Card Name: Black Rock Coated Furnace

Card Type: Item card

Card Rank: A-rank, Rare grade

Card Rate: 10 stars

Card Durability: [89/100]

Card Effect: This item is an industry-grade furnace for heavy-duty workload and high-temperature smelting.

Additional effect: Thermostat, Smokeless, Temperature resistance coating, Black flame]

Thermostat: This ability allows the user to control the temperature of the Black Flame in the furnace.

Smokeless: The inward surface of the furnace absorbs all the smoke produced during smelting. Making it so that no smoke is generated during the smelting process.

Temperature resistance coating: The entire outside surface of the furnace is covered by a thin layer of black rock coating. This layer of black rock coating traps all the thermal energy inside the furnace, ensuring that the furnace maintains maximum efficiency all the time. This coating also separates the outside temperature influencing the furnace core temperature. This way, the furnace gives the maximum output all the time.

[Card Name: Spirit Star Flame

Card Type: Skill card

Card Rank: A-rank, Rare grade

Card Rate: 13 stars

Card Durability: [92/100]

Card Effect: Spirit Ster Flame is an A-rank rare grade flame with a maximum temperature equal to thrice the core temperature of the white sun.

Additional effect: Spirit star flame manipulation]

Spirit star flame manipulation- this skill gives the host ability to control and maneuver the spirit star flame according to his will.

Due to the Synonium alloy’s skills Structural memory recovery and extreme temperature adaptation, I would have to smelt and cast the alloy into the predetermined mecha models simultaneously. Leaving a tiny margin for error. One would think that skills Structural memory recovery and extreme temperature adaptation would make the alloy Synonuim desirable to blacksmith card creationists. Still, they were the reason card creationist turned away from this metal as there is no way any card creationist can smelt and cast at the same time.

But this was not a problem for me as I was not alone. I had three slave memories and a capable AI. They provided enough workforce and robotic precision to simultaneously smelt and cast the alloy with near-zero error.

I had the red determined simulated designs for the three mechas, Volcano Lion Design, Gale Eagle Design, and Back Terrain Tortoise Design. There are many capable and fierce A-rank beasts out there, but I still chose these beasts for the design of the mechas based on two factors, availability of beast will and simplicity of the mecha design.

After equipping the two A-rank Item Black Rock Coated Furnace and the two A-rank Skill Spirit Star Flame, I placed both the ore ingredient cards into the creation page of my golden grimoire. And asked two of my slave consciousness to smelt the ores and mix them in the perfect ratio to get the molten alloy. Meanwhile, I and the remaining slave consciousness began casting the molten alloy into the predetermined shape by rearranging the soul pathways of the molten alloy.

We began by casting the skeletal structure of the three mechas, then the thin alloy tissue layer covering the skeletal system leaving enough space for the Control System, Power System, Sensory system, and Hidden weapons according to the simulated design. Later we continued to cast the exoskeleton and the armor of the three mechas.

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