Card Apprentice Daily Log

Chapter 219: No Mercy



Chapter 219: No Mercy

Date- 27 Mar 2321

Time- 8:56

Location- Sky Blossom City, The Sky Blossom Card Stadium, Arena 32

John had a good tactic but unfortunately, he had overestimated his abilities thinking that he could take on 100 mud golems on a bright sunny morning like today. As the number of mud golems on the arena decreased the number of shadows in the arena where John could make use of his shadow step martial skill cards effects also decreased. Therefore it became harder for him to land attacks twice on the same spot of the mud golems and escape later.

As time went on John lost sight of the objective of the card fight, Tom his opponent. Instead, John was focused on destroying all mud golems in front of him. Doing so John had already burned a lot of his stamina and also gave away the secrets of his martial skill card to Tom.

Tom Bright was very impressed by the skills displayed by his opponent but also relaxed by seeing the stupidity his opponent had demonstrated by hunting his expandable mud golems which he could produce limitlessly as long as he had enough mud.

Tom did not bother to disturb John, he patiently waited and started to deduce his opponent’s fighting style and his cards. Tom knew about John’s origin card from the info listed in the list of participants given to him by his family but he did not know the other active and passive cards equipped in John’s grimoire. Therefore he patiently lied in wait to deduce the other cards being used by John.

Extrapolating that the skill cards used by John were shadow based skill cards, Tom decided that he would not reproduce the destroyed mud golems as he would only be providing John shadows to use his shadow teleportation techniques which he frequently uses to get into the proximity of the mud golems to use the Double marked absolute death effect of his origin card or to escape after being surrounded by the mud golems.

Tom let John continue what he was doing for a while but seeing that the time limit of the card fight was nearing, Tom decided to get serious and wrap things up. One skill card is a common and must-have for all summon class Card Apprentice, Detonate or the alternative Explosion.

[Card Name: Detonate

Card Type: Skill card

Card Rank: C-rank, Uncommon grade

Card Rate: 12-stars

Card Durabilty: [88/100]

Card effect: The host can detonate his/her predetermined summon. Detonating a summon would lead to the summon exploding with the power and the force equal to the rank that summons belonged to. Detonate and Explosion is the same cards with different names.

Additional effect: Timer]

Tom was not hasty, he waited… waited for John to use his shadow teleportation skill to get near one of the mud golems. Tom wants John’s shadow teleportation skill to enter the cooldown period otherwise John could easily escape the explosion by teleporting away.

John using his skills slowly whittled down the number of mud golems from 100 to 20 under 10 minutes but to achieve that he had expanded almost 2/3rd of his stamina. Finally feeling his limit John realised what a fool he had been to voluntarily engage with expandable units rather than focusing on the actual target. Realizing this John was no longer keen on killing all 100 golems instead he planned to come within 10 meters of Tom under the guise of attacking the golems and then shadow blink next to him and give the finishing blow or rather the double finishing blow.

Both John and Tom wanted to kill their opponent to win the fight but never once did they think of going easy on their opponents. They had their calculations of which each other was not aware of. Thanks to John’s foolishness in the beginning Tom never notices the change in John. As for John, he was too confident in his ability that he overconfidently failed to consider the mud golem guarding Tom.

Finding a perfect opportunity John hastily hurried to the mud golem nearest to John as if wanting to attack it but just as he was in the 10-meter range of Tom he made use of the shadow blink to teleport right next to Tom.

As for Tom, after realising that John was nearing him despite not having destroyed a golem for a while now he deduced that John wanted to near him so that he could get within the range need to make use of his teleportation skill and teleport next to him to assassinate him with his Double Marked Absolute Death.

When John teleported next to Tom, he noticed that tom did not react but John still chose to stab twice at the same place and activate his origin cards additional effect double marked absolute death. But just when John was about to stab Tom for the second time, Tom exploded. Thankful John was able to activate a defence card on time saving himself from death but the force of the explosion had seriously injured him rendering him immobilised.

The Tom that explode was not the real Tom it was a golem that was morphed by one of Tom’s skill cards to make it a duplicate of himself. The moment Tom deduced what John was up to, Tom created a mud golem of his dimensions and morphed it to look like himself to pose as him while he hid in the belly of the large golem guarding him.

Having successfully executed his plan now Tom was in a dilemma as John was critically injured and barely conscious so he could not utter the words that he surrenders to give up the duel. And the time limit of the duel was nearing if John did not surrender then soon after the time limit the match would be declared a draw. Despite being pressed by the time Tom was quick-witted and ordered one of his golems to carry barely conscious John out of the arena where the medic staff were already gathered to provide medical care to the injured participants.

“Arena 32, winner ‘Tom Bright’!”

😉

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